“ARCADE” is a personal project inspired by the classic arcade halls that shaped generations. The main goal was to recreate the vibrant and nostalgic atmosphere of these spaces, capturing their colorful lights, neon glow, and the dynamic energy that defines the retro gaming world.
SKETCH
​​​​​​​STYLEFRAMES
The entire project was developed in Maya, where all modeling and animation were created. Texturing was done in Substance Painter, focusing on realistic metallic surfaces and the subtle wear details that bring authenticity to vintage arcade machines.
 The render was completed with Arnold, emphasizing lighting as one of the key visual elements — combining colorful tones, reflections, and contrasts to evoke the aesthetics of the 1980s.
 Finally, the compositing and final touches were done in After Effects, enhancing the rhythm and camera movement, which play a central role in the project’s visual storytelling.
THANKS FOR WATCHING!

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